An Alternative Teaching Method for the Regulation of the Immune ResponseAna Cecília Michel da Rosa, Luiz Felipe
Osowski, Andréa Goya Tocchetto, Carlos Eduardo
Regulation of the immune response is a physiologic process that takes place whenever the immune system encounters an antigen, involving both the humoral and the cell-mediated branch. Every time an antigen is introduced, important regulatory decisions determine the branch of the immune system to be activated, the intensity of the response, and its duration.1 Our teaching experience has shown that dealing with molecular and biochemical aspects of the immune system poses several difficulties. At the School of Medicine of Universidade Federal do Rio Grande do Sul, Brazil, medical immunology is taught during the fourth semester, along with courses such as Pathology and Introduction to Clinical Practice, which emphasize the practice of Medicine. The comparison between medical immunology and these other subjects may discourage students from the study of more theoretical subjects. We previously developed teaching aids, for example, a poster for the study of the complement system,2 and a game for the study of cellular and humoral responses.3 In both cases, we had satisfactory results. Siqueira et al.4,5 developed two methods for teaching biochemistry, which they called “The Krebs Cycle Game” and “The Dynamic Metabolic Diagrams”. Both were games that involved a logical sequence of thoughts, and proved valid as a tool for stimulating the learning process. Another game approach using case-based, small-group discussion format to teach ethics in medical school was described by Baldor et al. in Academic Medicine, in 2001.6 Finally, Moy et al.7 developed an educational game in pulmonary physiology for first-year medical students based on a popular television game show, evincing that the educational tool enhanced students' learning process and their ability to understand and retain information. This study presents a panel board on the regulation of the immune responses as a teaching aid. Our aim was to verify whether this active-learning exercise could enhance students’ learning and arouse their interest in subjects that are basically theoretical and complex, thus stimulating their memory and creativity. Materials and Methods About the Game - The “Immune System Regulation game” was designed for fourth semester medical students taking the immunology course. The game consisted of 20 cardboard pieces (5x5 cm) labeled with the names of major regulators of the immune response and three panel boards (50x 60 cm each). Each panel board presented a group of regulators (genetic control, positive and negative regulators) and contained explanations on how major regulators work. Next to each explanation, there was a blank space so that students could fit the cardboard pieces into the corresponding space (Figures. 1-3 see Appendix). Creating the Game - The panel boards and the cardboard pieces were created by one of the authors (Luiz Felipe Osowski) based on immunology books1,8-10 and the illustrations were created by a second author (Andréa Goya Tocchetto) using Microsoft PowerPoint®. Monitors - We selected last-year undergraduate medical students, who had volunteered to help develop and apply the game, by sitting them for a written test on Regulation of the Immune Response. A total of 28 students were selected and then trained by the head professor. The topic was brought up in every training session by the head professor and the game was played by the monitors until there were no questions regarding its application. Four sessions were run, with a 7-day interval in between. Suggestions for Play - One week before playing the game, students were asked to study about the regulation of the immune response and the bibliography was indicated.1,8-10 On the day of the game, a review session about the regulatory mechanisms was conducted by the head professor. After that, all students were randomly split into two groups (A and B) and were asked to answer a test (Pretest), so that their previous knowledge could be checked. There were two different pretests – test A (Figure 4) and test B (Figure 5) -, both including 10 statements. Students in group A answered pretest A and students in group B, pretest B. Both groups had the same number of students. All students were asked to mark true or false to each one of the assertions. Afterwards, students were once again split, but this time, they formed small groups (5 students per group) to enhance student’s engagement. Each group had a monitor of the Medical Immunology course to explain the rules and to conduct the game. Before playing the game, 3 panels about the regulation of the immune response and the 20 cardboard pieces were placed on a desk. The monitors began the game by explaining the regulatory mechanisms (written on the panels) and the students had to associate them with the corresponding cardboard pieces. Every time a student was able to correctly associate the name of the mechanism with the corresponding cardboard piece, he/she scored one point. After all mechanisms were shown, the student with the highest score won the game. • Monitors completed the session discussing about the subject and
clarifying additional doubts. Evaluation - To determine the effectiveness of the educational tool, students were asked to answer a questionnaire (Table 1) and a second test (posttest) after playing the game. Twelve statements were employed on the questionnaire to evaluate four general aspects of the active-learning exercise (goals and objectives, content, motivation and participation, organization and structure). Students were asked to evaluate the extent to which they agreed with the statements by answering yes or no to each question (assertions 1 to 11) or rating the activity as excellent, good, regular or poor (assertion 12). The posttests were exactly the same tests used as pretest. Students who answered test A as pretest (group A) were asked to complete test B as posttest and vice-versa. Grades obtained on the pretest and posttests were compared in order to assess students’ improvement after playing the game.
Data analysis - The data were analyzed by means of Epi-Info version 6.04d (Center for disease Control and Prevention, Atlanta, GA). Statistical methods employed for this analysis included frequency, mean, variance and standard deviation. A paired t-test was used to analyze pre- and post- intervention change. Results are expressed as means +/- standard deviation. For all analyses, a two-tailed p value of less than 0.05 was considered to indicate statistical significance. Additionally, we checked whether there were differences between the grades of students who had read about regulation of the immune response before playing the game and students who had not studied the recommended literature previously. Based on students’ reports when answering the questionnaire, we took the tests from these two subgroups and analyzed them separately. Results One hundred forty students attending the fourth semester of Medical School participated in this study. The overall response of the students to the game was very positive. Of the 140 students, 134 (95.71%) considered the panel board interesting; 133 (95%) said the panel board facilitated the understanding of the subject matter; 130 (92.85%) considered the subject matter difficult. 105 students (75%) reported studying the recommended literature previously to the class; of these 105 students, 96 (91.42%) have noticed learning improvement and 80 (76.19%) found that the recommended literature was appropriate; As for the presentation of the game, all of the 140 students (100%) found the structure clear; 132 (94.28%) said that the order of presentation was also logical; 84 (60%) increased their interest in the subject matter; 133 (95%) affirmed they understood how regulation of the immune responses worked and said that the illustrations were helpful; 35 (25%) said the active learning exercise was excellent, and 105 (75%) said the panel board was good. The presentation of the panel board was not graded as regular or poor by any of the students (Table 1). By analyzing the students’ grades obtained through the pretest and posttest, we could verify that the game significantly improved their knowledge about the subject. In group A (students who answered test A as pretest and test B as posttest), the median of grades was 7.07 (+/- 2.30) on the pretest and 8.78 (+/- 1.20) on the posttest (p<0.001). In group B, (students who answered test B as pretest and test A as posttest) the median of correct answers was 7.15 (+/- 1.90) on the pretest and 8.99 (+/- 0.9) (p<0.001) on the posttest. There was no statistically significant difference between groups A and B. When only students who had not studied the recommended literature before playing the game (25%) were analyzed, the difference in students’ grades remained significant (5.90 +/- 1.90 as compared with 8.49 +/- 1.12 [groups A and B]). The same occurred with the 105 students who had read about regulation of the immune response previously (7.57 +/- 2.1 as compared with 8.91 +/- 1.08 [groups A and B]) (p<0.001). Discussion Immunology is taught in the fourth semester at the School of Medicine of Universidade Federal do Rio Grande do Sul (UFRGS). During this period, students begin to interact directly with patients and start their medical practice. As a consequence, their attention towards seminars dealing with the basic molecular and cellular mechanisms of immunology is diverted. Based on this experience, we have developed different alternatives so as to improve learning. Our data show that the panel board is a useful teaching aid, playing a significant role in the teaching-learning process, even on the medical students who had not read the recommended literature. Students are constantly exposed to a large amount of information in different fields or areas; therefore, a method that uses logical and active-learning material provides more consistent memorization, as shown in the results of our study. The use of creative illustrations and the division of students into small groups enhances students’ engagement, thus promoting their participation, increasing their interest and making the elucidation of pertinent doubts more accessible. We could verify that the game significantly improved students’ grades on the posttest as compared with the pretest. The good results obtained show the importance of using the panel board when trying to approach a subject that is vast and complex not only for students but also for professors. The panel was an interesting tool that certainly helped the monitors to get better prepared for the presentation of the seminar, making the activity more dynamic. A limitation of our study is that there was no comparison with students’ grades from past sessions when we did not use this teaching method. Unfortunately, we did not keep register of students’ grades in past years to compare with grades after the introduction of this activity. Other papers that describe the use of games as educational tools2-4,6,7 also found positive results despite no comparison with students’ performance in previous years. This assures that students’ opinion is a valuable evaluation parameter. Another issue that could be considered a confounding factor refers to the effect of the review session on the learning process. It is possible that this activity increased students’ learning, but as we did a pretest after the review session we assumed that students’ knowledge was evaluated up to that moment. After that activity, students were influenced only by the game itself. So, results observed on the posttest reflect basically what students learned during the game. Also, we would like to comment about possible differences in students’ performance that could be based on the performance of the monitor who taught them. Obviously, there are differences between people in terms of ability to explain and expose ideas and these variations can influence students’ learning. We tried to minimize these differences by running training sessions for all the monitors. Anyway, we did not verify whether there was any significant variation between the small groups that could be attributed to the monitor’s performance. Finally, we think that this game could perfectly be adapted to a CD-ROM version to be used by students as an additional learning tool at home. Given that only 25% of students rated the game as “excellent”, we believe that this computerized version would probably increase students’ enthusiasm about the game. Despite these few limitations, the game proved to be an important teaching aid. Students were challenged to learn immunology from a different perspective by interacting with monitors and working together with other students. It required all individuals involved to listen actively, not interrupt, encourage others, be open-minded, provide active feedback, and show respect for others even during a competitive activity such as a game. This is an important component because job opportunities in the future will require employees to work cooperatively to solve problems and develop solutions. As commented previously in another paper7 “The best teaching tools are those which make you feel like they aren’t teaching tools”. Conclusion As previously described, most students endorsed the use of panel boards as an alternative teaching method. The panel boards enable global understanding of the subject matter, helping to consolidate knowledge schematically and to elucidate complex concepts such as regulation of the immune response. In addition, the presentation of the panel boards was effective, and achieved the expected goals. Games are an alternative way of teaching that helps students, as demonstrated in previous studies, in the field of medical biochemistry and immunology. A large part of the medical curriculum may be explored using active-learning exercises. New teaching methods can be developed for easier learning of tedious medical topics. We believe that the goals and objectives were accomplished. Moreover, we hope to incorporate other difficult topics in Immunology. Acknowledgments Thanks to the monitors (demonstrators) of the Medical Immunology Course, CBS 06624, from the Universidade Federal do Rio Grande do Sul for their help in conducting the Immune System Regulation game. Also, thanks to Gilson Mattos for revising the English translation of the manuscript. References
Reference Da Rosa ACM, Osowski LF, Tocchetto AG, Niederauer CE, Andrade CMB, Scroferneker ML. An alternative teaching method for the regulation of the Immune response. Med Educ Online [serial online] 2003;8:13. Available from http://www.med-ed-online.org Correspondence Maria Lúcia Scroferneker, E-mail: scrofern@vortex.ufrgs.br |
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